Work
Research publications and side projects.
Publications
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AEGIS: Audio Endogenous Guarding via Internal Signals Against Large Audio-Language Model Jailbreaks
Under review at ICASSP 2027
A defense for large audio-language models that detects diverse jailbreak attacks from the model's own internal representations, and analyzes how safety behavior is encoded inside the model.
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Do Multimodal LLMs Understand Order? Measuring the Fragility of Multimodal Reasoning under Input Order Perturbations
Evaluates how large vision-language models respond to reordered multiple-choice options and modality inputs, revealing positional bias across MMMU, CVQA, and MMBench and testing strategies for more stable multimodal reasoning.
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Bias in the Ear of the Listener: Assessing Sensitivity in Audio Language Models Across Linguistic, Demographic, and Positional Variations
*Equal contribution
Investigates sensitivity biases in audio language models by evaluating how model responses shift across linguistic, demographic, and positional perturbations of the same audio content.
Projects
audiooo — Binaural Audio Playback App
Interactive web app for immersive binaural audio playback. Features real-time Direction of Arrival (DOA) and audio tag visualization, dynamic mapping of audio tags to sound effects. Built with Python, Bottle, and Waitress WSGI.
View project →Game Development Project
Designed and developed a fast-paced platformer in Unity, aiming to create an "addictive" bite-sized game that trains reaction time and route-planning skills. Implemented responsive movement physics and iterated level design to tune challenge and difficulty progression.
View project →Donor Behavior Prediction Using ML
Analyzed and predicted donation behavior for a non-profit organization. Explored patterns in donor contributions and built predictive models to forecast donor retention using Python and scikit-learn.
View project →